If Steelrising can really capitalize on its Titan bosses, both from a design and a gameplay perspective, then it has the chance to be one of the most memorable Soulslikes in recent years and could stand out in this often quite saturated market. The Soulslike formula works best when the game is constantly throwing new challenges, enemy types, and build types at the player, and it seems as though Steelrising might just be able to do that. With the player not being able to rely on just one build throughout the entire game, the experience is kept varied and engaging throughout. This variety perfectly compliments the game's customization and build mechanics, whereby the player can kit out their Aegis with a range of different weapons and abilities. Based on the latest Steelrising trailer, it seems as though each Titan will offer some new type of gameplay challenge, whether it be ranged attacks, fire attacks, or a mix of everything. The uniqueness of each Titan not only covers its visual design, but also its gameplay mechanics. Estimated trophy difficulty: 5/10 Approximate amount of time to platinum: 20-30 hours (skill dependent) Offline Trophies: 50 (1, 2, 4, 38) Online Trophies: 0 Number of missable trophies: All trophies are semi-missable except for story- and combat-related ones. It truly seems like every boss in Steelrising will be individual and original, with no design repeating twice.
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